Accessibility Statement
We want Dog Arcade to be enjoyable for as many people as possible, including people who use a keyboard, screen reader, zoom or touch screen.
Our goal
We aim to meet the Web Content Accessibility Guidelines (WCAG) 2.2 at level AA for the website's pages, navigation and content. Fast action games have limits, which we explain below.
What we have done
- Semantic structure: each page has one main heading, a logical heading order, landmarks (header, navigation, main content, footer) and breadcrumbs.
- Skip link: a "Skip to main content" link is the first thing you reach with the Tab key.
- Keyboard access: all menus, buttons, filters, favorites and forms work with a keyboard, and focus is always clearly visible.
- Contrast and themes: text and controls are designed for sufficient contrast in both the light and dark themes. The theme button switches between system, light and dark.
- Reduced motion: if your device is set to reduce motion, we turn off decorative transitions and screen shake in games.
- Text alternatives: images have alternative text, and decorative graphics are hidden from screen readers.
- Game instructions in text: every game page has written Controls and How to Play sections, so you can learn a game without having to see the animation first.
- Multiple input methods: every game works with a keyboard and with touch, and most also work with a mouse. On-screen touch buttons are large (at least 64 px tall).
- Pause anywhere: every game can be paused with P or Esc, or with the Pause button, and it pauses automatically when you switch tabs.
- Adjustable difficulty: most games offer Easy, Medium and Hard. Easy gives more time and larger reaction windows.
- Announcements: game results (such as "Game over, score 250, new personal best") are announced to screen readers.
Known limitations
- The games are drawn on an HTML canvas. Screen readers can't describe the moving objects inside the game area, so real-time arcade play depends on vision.
- Some games need quick reactions or precise timing. Easy mode and pausing help, but they don't remove the time pressure completely.
- Games use colour together with shape to tell objects apart. Some objects, such as coloured keys and doors, still rely partly on colour.
- Sound effects are optional and never required to play. They can be turned off with the Sound button.
Feedback
If something on Dog Arcade is difficult to use, please tell us through the contact page and choose "Accessibility". Include the page and the assistive technology or device you use. We take accessibility reports seriously and will try to fix problems or offer an alternative.
Assessment
This statement is based on our own testing with keyboard navigation, browser zoom up to 200%, light and dark themes, reduced-motion settings and touch devices. It was last reviewed on 19 September 2026.